

Video Link:
circuit diagram:

Laser Cutting template:

Technical aspect of the device:
In the device “Memory Box”, there are two major technologies I used. One is projection mapping, which is used to project the animation on the 3d object exactly; the other one is OSC (Open Sound Control), which is a protocol for communication among computers, sound synthesizers, and other multimedia devices that is optimized for modern networking technology and has been used in many application areas.
Projection mapping
When projecting onto an arbitratry 3d surface, no matter how the projector is positioned and oriented towards the surface the resulting image will mostly look distorted. Note though that there is one point from which the projected image looks perfectly aligned, that is: the position of the projector. So in order to achieve an undistorted look on an arbitrary surface you I have to provide the projector with an image that depicts a view onto that surface from its own (the projectors) position. And that is projection mapping. In my device I used software called VPT (Video Projection Tool).
VPT
VPT is built in max/msp with jitter from cycling74. In that case, VPT can communicate with processing and Arduino. We can use VPT to project on multiple objects and surfaces within the projector´s projection angle and toexploit the depth of field in video projectors. It works with 8 layers of video which can be placed in a 3D space (openGL). Each layer can be scaled, positioned, rotated, distorted, tinted and masked individually, and accept QuickTime video files, live camera feed and a live drawing tool as sources.
OSCp5
oscP5 is an OSC implementation for the programming environment processing. In the device I used this library to achieve the communication among Processing, arduino and VPT.
Parts list:
1* Arduino Uno
1* projector (2200 lumens)
2* breadboard
6* tactile button
6*10k ohm resistor
2 x 800x400cm 3mm Perspex board
1 x 800x400cm 3mm wood board
jumping wire
crocodile wire
Concept behind the device:
With digital technology now enabling us to store so much of our stuff on computers, I sometimes have to ask myself, where’s all my stuff gone?
My photographs are all stored digitally now. My music is all stored digitally. And they are completely invisible to anyone visiting the house.
We surround ourselves with the things that define us, and while digital technology lets us store as much stuff as our hard drives allow, it is also erasing our ability as human being s to have the things we love around us –the things that reveals who we are.
Gone are the chance conversations when someone sees an album on a shelf and says “I’ve been there, too”. But we can’t simply let these experiences disappear just because the technology doesn’t allow it.
I want to make a device to get that physical nature back into our lives. We are storing our photos and music digitally from here on out. I think what we need is some device or series of devices that can be used in our homes, offices, to represent a physical manifestation of our digital world.
The device is supposed to be a digital memory box. The original idea was that when you open it, you’ll see the souvenirs you bought during your trip. There will be a small LED and a button behind each souvenir. Every time you open the box, the LED will be turned on randomly and the souvenir will be lighten, the pictures or video you took during the exactly trip will be projected on the wall.
In the process of developing the device I found out that the original design is lack of interaction with users. I made a prototype and when people used it, they are not very excited with the result. Then I tried to improve the design of the device.
In the new version, the user can put their souvenirs in different small boxes and when they put the boxes in exact position of the big box, different videos or albums can be triggered and be projected on the wall. The outcome of the new version turned out to be much better than the first one. The users enjoyed the experience of using the device, but they found out that the visual effect of the device is kind of boring and monotonous.
In the third version, I insert a slide in each box. Each slide stands for a memory of a place or object. The device will read which box you put in and can animate them. The projector can paint exact animations onto the slides. In this final version, people who used it are pleased and satisfied with the result.
When I designed and develop the device I met a lot of problems and it made me rethink the definition of design. Design is difficult to define and explain. In 1995 the British design council put out a little book called “Definitions of Design,” which was arrived at by asking fifty people to give their personal definitions. Here are three examples:
I believe design is an intention, purpose, and plan: and that good design is there fore by inference, where such plan has been well conceived, well executed, and of benefit to someone.
Milner Gray, Designer
Design is the difference between doing it, and doing it right.
Mark Fisher MP, Co-chairman, All-party Group on Design
With art – if you like, you can be really weird. But in design you have to think about what other people will like.
Ghisli, age 10
There is no right definition or wrong definition of design. Design is not art. You cannot ‘design’ something just looks good. The most important thing in design is people, to create a good design, we must understand people – what they need, want and enjoy, as well as how they think and behave.
In the process of developing the device I found out the importance of prototype and learned how to improve a device by viewing the feedback of the users. Prototype is defined as an original type, form, or instance that serves as a model on which later stages are based or judged. Actually, every representation of a design before the final solution is a prototype. The prototype helped me in two main aspects: communicating with the users and evaluating the design ideas. Prototype often makes each interactive step a little more realistic. At some point you are likely to feel excited, feeling that comes with a creative leap, but that is only an indication that you have to moved forward in the detail of the aspect of the design that you are focusing on right then. You will only know that the design is good when you have tried it out with the people who will use it and found that they are pleased, excited, motivated and satisfied with the result.